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AI Insights · Timothy · January 2024

Top 5 Roguelike Games on Android in South America: Q4 2023 Performance

Explore the performance metrics of the top 5 roguelike games on Android in South America for Q4 2023, including downloads, revenue, and active users.

Top 5 Roguelike Games on Android in South America: Q4 2023 Performance

In the fourth quarter of 2023, the top 5 roguelike games on Android in South America exhibited varied performance trends in downloads, revenue, and active users. Below, we delve into the specifics of each game’s metrics.

Hero Wars: Alliance NEXTERS GLOBAL LTD's game saw significant fluctuations in its weekly downloads, starting at around 25.7K in late September and peaking dramatically at 133.8K in the final week of December. Weekly revenue for the game experienced a peak of approximately $30K at the end of September, with consistent figures around $20K-$26K for the rest of the quarter. Active users increased steadily from 122K to 236K by the end of December.

Soul Knight Published by ChillyRoom, this game maintained a relatively stable download rate, fluctuating between 19.9K and 37.7K throughout the quarter. Revenue remained modest, averaging around $2.5K per week, with a slight increase to $3.7K in early December. The number of active users showed some variability, starting at 750K in late September and ending at 682K in December.

Legend of Slime: Idle RPG War AppQuantum’s title had a mixed quarter, with downloads seeing a high of 34.3K in early November before dropping to about 1.8K by the end of December. Revenue also decreased over the quarter, starting at around $5K and ending at approximately $2K. Active users followed a similar downward trend, from 93K in late September to 35K in the final week of December.

ONE PIECE TREASURE CRUISE-RPG Bandai Namco Entertainment Inc.'s game experienced steady download numbers, starting at 33.3K in late September and fluctuating around 9.6K to 38.5K. Revenue showed a notable spike to about $2.6K in the last week of December. Active users saw a decline from 83K in late September to 39K by the end of December.

Looney Tunes™ World of Mayhem Scopely’s game displayed a consistent increase in downloads, peaking at 26.5K in late October and ending the quarter with 13.2K. Weekly revenue remained relatively stable, averaging around $2.5K to $4.1K. Active users grew from 15.7K in late September to a peak of 29.8K in mid-December, before slightly decreasing to 24.5K by the end of December.

These insights highlight the dynamic nature of the mobile gaming market in South America. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024